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Winter Super Draft Comp - RULES


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NPC AUTUMN SUPER COMP

THE RULES & FORMAT (same as for the Autumn comp)

1. Players. Each team will consist of 5 players. If there are no selections posted by any of the Sub Selectors then your captain (or nominated person) may submit selections on behalf of the absent team member. In this instance their selections on behalf of the missing player must vary from their own to some degree.

2. Draw. The draw will match each team against another team every week until all teams have played each other over in a "one round" Round Robin format. At the conclusion of the Round Robin the team with the highest points tally will be the Autumn NPC Super Comp Champions. Aggregate will decide ranking for teams level on points.

3. Selections. Competitors are required to select two runners per race. No subs are to be posted. All selections should be posted at the same time although I may make allowances if this is not possible due to late arrival for posting. Posting the same numbers for each race is not permitted. I don't think your team mates would want you to do that anyway.

4. Scratching Rule. You may post replacements for any scratching by making a new post entirely (i.e. new thread) clearly indicating your replacement selection(s). This may now be done any time up until 1 HOUR before the first race which I will refer to as CLOSING TIME. If you have not posted by then your Captain (or other team member) will have 30 minutes to submit a replacement set of selections on the selection thread (in a new post/thread). Any scratchings that require subs can also be submitted by the Captains at that time. It would be very helpful if you are at all able, to please check your selections for scratchings, before closing time. Pete will post a Summary, prior to the selection thread being opened, of those competitors who have posted to make it easier for Captains to prepare to post any substitute picks,  etc. After 30 minutes prior to race 1 - ALL selections are LOCKED IN. Late scratchings will go to the TAB sub followed by the 2nd favourite by TAB win odds in that order. If more than one horse meets the latter criteria then the replacement will be the horse with the higher number. 

5. Investments. Each selection will be regarded as an imaginary $10 win bet while if both selections start, a $2 quinella combining the two selections will also be credited to the competitor. So that's a $22 investment per race per competitor if two tips are submitted.The races will usually be split 50/50 between NZ and Australia. 

6. Best Bet. Each selector may choose one race in each country as a "best bet" selection. All $$$ earned from these races will be doubled. In the event of scratchings the same best bet (BB) will apply. There will be no transference to a subsequent race. If your best bet race is abandoned - bad luck !@

7. H-T-H. The draw will pit individual players from the two teams drawn to play each other, against each other in head-to-head competition. The player with the most $$$ at the conclusion of the round is the winner for his team. The team with 3 or more winners wins the match.

8. Countback. If a head-to-head contest is a tie on $$$ earned then a countback will determine the winner by award victory to the player who uniquely selected the highest placed horse in the final event. In other words if you both selected the same horse that cancels itself out. It would be the two selections which are different which will determine the tie-breaker. If the selections are the same for the final event then the same parameter will apply to the penultimate race and so on.

9. Points. Teams will be awarded points as follows:
3-2 win - 2 points
4-1 win - 3 points
5-0 win - 4 points


Bonus points
Team profit bonus - 1 point
Losing team with higher aggregate than their conquerors - 1 point


So a well performed side which still loses may earn as many points (2) as a side which wins narrowly .

10. Jokers. There are two Jokers available to each team during the comp. The usual Joker - now known as the DOUBLE JOKER - can be played against any team in any round. The team captain must advise this in the post in which they make their selections. They may or may not confer with their team regarding this deployment. The DOUBLE JOKER will double the final points tally for that team for that week. So it's possible to score 10 points (this has been done more than once) from a single round while it is also possible to play your Joker score 0 points and waste it completely.

The TRIPLE JOKER is a separate chip which can only be played against a team higher than your team at the start of that round or by anyone in Round 1. It can only be played once and will lapse if not used. The team captain must advise this in the post in which they make their selections. The TRIPLE JOKER will triple the final points tally for that team for that week. So it's possible to score 15 points from a single round. However if your team fails to score points when playing the TRIPLE JOKER, they will incur a 1 point deduction for that round.

11. The Jeopardy Chip has been scrapped.

12. Posting. Please post your selections by number (names are optional and unnecessary). If you post replacements for scratched horses then do so in a new post rather than edit your original. DO NOT POST SUBS IN BRACKETS WITH YOUR SELECTIONS.

 

ROUND 5 - Sat Jul 30

Reapers vs Ramones

More Moet vs Drink!

Schitt's Creek vs Wily Wombats

Puppet Masters vs Wolf Pack

 

ROUND 6 - Sat Aug 6

More Moet vs Reapers

Wily Wombats vs Ramones

Wolf Pack vs Drink!

Schitt's Creek vs Puppet Masters

 

ROUND 7 - Sat Aug 13

Puppet Masters vs Ramones

Drink! vs Schitt's Creek

Reapers vs Wily Wombats

More Moet vs Wolf Pack

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