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PJ Comp Rules


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THE RULES

1. Players. Each team will consist of 5 players. If you can't play on a given week your captain will elect to chose a set of selections submitted by the "Sub Selectors"  - Midnight C, Jason/Sarah, Georgy Boy, Smiler. If there are no selections posted by any of the Sub Selectors then your captain (or nominated person) may submit selections on behalf of the absent team member. In this instance their selections on behalf of the missing player must vary from their own to some degree.

2. Draw. The draw will match each team against another team every week until all teams have played each other over in a "one round" Round Robin format. At the conclusion of the Round Robin the team with the highest points tally will be the Mid-Winter Champions. Aggregate will decide ranking for teams level on points.

3. Selections. Competitors are required to select two runners per race. No subs are to be posted. All selections should be posted at the same time although I may make allowances if this is not possible due to late arrival for posting. Posting the same numbers for each race is not permitted. I don't think your team mates would want you to do that anyway.

4. Scratching Rule. You may post replacements for any scratching by making a new post (on your own selection thread) clearly indicating your replacement selection(s). This may now be done any time up until 30 minutes before the first race which I will refer to as CLOSING TIME. If you have not posted by then your Captain (or other team member) will have 30 minutes to submit a replacement set of selections on the selection thread. Any scratchings that require subs can also be submitted by the Captains at that time. It would be very helpful if you are at all able, to please check your selections for scratchings, before closing time. Once we are 30 minutes away from the start of race one, the selection thread will be opened to allow everyone to view everyone else's selections and for Captains to have 30 minutes to post any subs, BBs  etc. After this point ALL selections are LOCKED IN. Late scratchings will go to the TAB sub followed by the 2nd favourite by TAB win odds in that order. If more than one horse meets the latter criteria then the replacement will be the horse with the higher number. 

5. Investments. Each selection will be regarded as an imaginary $10 win bet while if both selections start, a $2 quinella combining the two selections will also be credited to the competitor. So that's a $22 investment per race per competitor if two tips are submitted.The races will usually be split 50/50 between NZ and Australia. 

6. Best Bet. Each selector may choose one race in each country as a "best bet" selection. All $$$ earned from these races will be doubled. In the event of scratchings the same best bet (BB) will apply. There will be no transference to a subsequent race. If your best bet race is abandoned - bad luck !@

7. H-T-H. The draw will pit individual players from the two teams drawn to play each other, against each other in head-to-head competition. The player with the most $$$ at the conclusion of the round is the winner for his team. The team with 3 or more winners wins the match.

8. Countback. If a head-to-head contest is a tie on $$$ earned then a countback will determine the winner by award victory to the player who uniquely selected the highest placed horse in the final event. In other words if you both selected the same horse that cancels itself out. It would be the two selections which are different which will determine the tie-breaker. If the selections are the same for the final event then the same parameter will apply to the penultimate race and so on.

9. Points. Teams will be awarded points as follows:
3-2 win - 2 points
4-1 win - 3 points
5-0 win - 4 points


Bonus points
Team profit bonus - 1 point
Losing team with higher aggregate than their conquerors - 1 point


So a well performed side which still loses may earn as many points (2) as a side which wins narrowly .

 

10. Joker. Once during the Round Robin series, the team captain of each team may elect to play their "Joker". They must advise this in the post in which they make their selections. They may or may not confer with their team regarding this deployment. The Joker will double the final points tally for that team for that week. So it's possible to score 10 points (this has been done more than once) from a single round while it is also possible to play your Joker score 0 points and waste it completely.

11. The Black Adder. There is one new addition to the comp. Each team will possess one opportunity to play The Black Adder. This card when played will-

a ) If you win (the H-T-H), halve the points haul for that match for the opposing team. If the opposing team fail to score any points then the Black Adder has a null effect.

b ) If you lose, halve your own points haul for that match. If you fail to score points you will have a point deducted from your overall points tally. 

You can play The Black Adder once only but you must play it at some point. You MAY play the Black Adder in conjunction with your Joker. It would be wise therefore not to be announcing your play of either card before the selection thread is opened 30 minutes before the first race.  Like the Joker play, the Black Adder play must be advised by the Captain in his selection post.

12. Posting. Please post your selections by number (names are optional and unnecessary). If you post replacements for scratched horses then do so in a new post rather than edit your original. DO NOT POST SUBS IN BRACKETS WITH YOUR SELECTIONS.

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